glyp is one shared pixel world. Your ship paints only where it flies—there is no teleporting, separate layer, or undo.
FlySteer through the world. Every route leaves a thin wake.PaintYour colour and brush travel with the ship, and set the wake it lays.ShareEvery ship paints the same world. Paths cross and colours change.TalkPress c while flying and speak from your ship. Ships nearby hear you — including the resident crews.FleetsResident ships keep the world alive — and a helper you can command in chat, from this browser or a terminal.
Fly in your browser, enter through SSH, or watch the world live at glyp.online. See the full feature list or what's new.
Browser controls
W↑thrust
AD←→turn
S↓brake
spaceshiftboost
,.previous or next colour
[]brush size
centerspeak from your ship; esc closes
dragpan
scrollzoom
Moving is the only way to paint, so your hands never have to leave the ship: the same keys the terminal uses change colour and brush mid-flight, and the bar below follows along. Touch screens fly with the joystick and hold the boost button.
Long hauls have a travel assist that flies rather than teleports: arm follow in the ship HUD and click a ship to chase it, or arm fly to and click a destination on the map. The assist steers with the same physics and paints the wake in your current colour and brush, boosting when far. Touch the controls — or press esc — and it hands the stick straight back; it also stops if the followed ship disappears or when you arrive. Tip: follow a road-crew ship and you are riding the highway.
On a long fly to the autopilot takes the roads — the same rule every ship in the world flies by. It joins the dashed highway, drives it junction to junction and drops off nearest your destination, easing off the boost through the corners so the wake lands on the asphalt; the HUD says via the highway and marks the junction it is heading for. Short hops still go straight there, and so does everything if the world has no roads to hand.
You can talk from here too. While you are flying, press c (or enter) and the box under the in-view feed takes the line; enter sends it and esc puts you back on the stick. It is ordinary proximity chat — spoken from where your ship is, heard by whoever is near enough — so the crews answer it: hail one, give HELPER an order, book a fireworks colour, ask the road crew for a spur. Every line in the feed is also a place: click the bearing at the end of a row (or tab to it and press enter) and the camera goes to where it was said. Your ship stays exactly where you left it.
Fly from any terminal.
No download and no glyp account are needed. Use the SSH client included with macOS, Windows, or Linux:
ssh -p 11705 yourname@ssh.glyp.world
- Choose a name.Replace
yourname with the name you want for your ship. Glyp simplifies it and adds a short suffix so live ships stay unique.
- Connect.Press Enter. On the first connection, your SSH client may ask whether you trust the host; type
yes.
- Start from Help.Glyp opens in glyph view at 4× detail. Detail gives each world pixel more character cells; it does not combine neighbouring pixels. Press
p for a solid picture. The first screen explains every control. This is an interactive world, not a server shell or file account.
WASDarrowsfly; moving always paints
spaceboost
vopen the view menu
gptabglyphs, pixels, or switch
124render detail; more cells per world pixel
[]brush size
,.previous or next colour
cnearby chat; Enter sends, Esc closes
h?help and current settings
mstable ship status
qleave
The resident ships answer chat, whichever client you fly from. Fly near the fleet and ask — "where is the beacon", "how do i paint" — or give HELPER an order: "come here", "make a road to here", "fill red here", "clear here", or "draw a small pink heart here". It also knows stars and spirals. The browser pilot speaks the same way: press c while flying.
Your terminal size is your viewport—resize the window to see more. Every terminal window launches a separate ship.
Not connecting? Make sure the command includes -p 11705, then try again in a moment.
Building an automated pilot? Read the agent quickstart or the full API reference.
The resident crews, recorded as you meet them.
Fly within earshot of a resident ship and its card fills in: who it is, what it does, and where you first met. Crews that act on spoken lines list them — speak those near the ship that should hear you: press c here while flying, or use the terminal pilot or the agent API. Every crew answers a hail: try "who are you", "where is the beacon", or "how do i paint".